Myo-Hand XP is a virtual reality training and rehabilitation system intended for people living with upper limb amputation or limb difference
Always read the label and follow the directions for use
Use existing myoelectric sensors to control a virtual prosthesis
Engage in activities to practise using the myo-sensor and the virtual prosthesis
Challenge yourself through different games and challenges
The games and challenges in Myo-Hand XP will help you practice prosthesis control in a fun and engaging way!
Train your pick and place skills by becoming a master BBQ chef
Developed Skills:
Practice your myo-sensor activation skills while becoming the fastest target painter in the west
Developed Skills:
Test your pick & place skills with the classic box & blocks test
Developed Skills:
Download key information about Myo-Hand XP below
Skill transfer in prosthesis use training on virtual reality
The aim of this research is to study the transfer of prosthesis use and motor skills from game-based virtual reality (VR) training to real world prosthesis use and activities of daily living. Through virtual reality training, people living with limb loss can practice operating a virtual prosthesis in the period where they are not able to wear one, do not have access to one, or are evaluating a different prosthesis.
Project in collaboration with the University of Melbourne, the Alfred Hospital, the Royal Melbourne Hospital, APC Prosthetics, and Ottobock.
Publications
Mu, Jing & Garcia Rosas, Ricardo & Mayer, Raphael & Meise, Daniel & Lavranos, Jim & Graf, Mark & Tan, Ying & Oetomo, Denny & Choong, Peter. (2023). Feasibility Study of a Game-Based Virtual Reality Intervention for Functional Prosthesis Use Training: A Pre-Clinical Assessment. (Under Review).
Feasibility_Study_of_a_Game Based_Virtual_Reality_Intervention_for_Functional_ Prosthesis_Use_Training_A_Pre-Clinical_Assessment
External research related to virtual reality training for upper limb prostheses
Hashim, N. A., Abd Razak, N. A., Gholizadeh, H., & Abu Osman, N. A. (2021). Video Game-Based Rehabilitation Approach for Individuals Who Have Undergone Upper Limb Amputation: Case-Control Study. JMIR serious games, 9(1), e17017. https://doi.org/10.2196/17017
Woodward, R. B., & Hargrove, L. J. (2019). Adapting myoelectric control in real-time using a virtual environment. Journal of neuroengineering and rehabilitation, 16(1), 11. https://doi.org/10.1186/s12984-019-0480-5
Ambron, E., Miller, A., Kuchenbecker, K. J., Buxbaum, L. J., & Coslett, H. B. (2018). Immersive Low-Cost Virtual Reality Treatment for Phantom Limb Pain: Evidence from Two Cases. Frontiers in neurology, 9, 67. https://doi.org/10.3389/fneur.2018.00067