Mobility XP

Mobility XP is a virtual reality training and rehabilitation system intended for people living with lower limb amputation or limb difference

available in: Australia (ARTG ID 462385)

Always read the label and follow the directions for use

Mobility xp intro

Levelling Up lower limb movement training and rehabilitation

Use your legs to control a virtual avatar

Engage in activities and exercises to train and practise using the virtual legs

Challenge yourself through different games and challenges

Mobility XP Features

Motion
Sensors

Use existing VR motion sensors to control a virtual avatar of your legs

Virtual
Avatars

Digital twins of the lower limb and prosthesis replicate the feel of their physical versions

Games and Challenges

Engaging games, activities and challenges guide you in your rehabilitation process

Experience Personalisation

Adjust the lower limb avatar to fit your needs and style preferences

Relax

Relax activities place you in calm environments for you to leisurely explore

Treasure Island

Relax on an island, will you find the secret treasure?

Features:

a calm beach environment

find hidden events

Explore different areas

Move

Move activities help guide you to move your legs in a controlled manner

Guided Movements

Follow the guide and train your leg mobility

Features:

Follow rehabilitation exercises

single side or mirrored movements

Adjust the pace to your own preference

Play

Play games that involve limb movement in a fun and interactive way

Giant Foosball

Play soccer with a giant twist

Targeted Movements:

Knee extension

Kicking motion

Whack-A-Mole

Protect your farm from hungry moles

Targeted Movements:

Hip flexion

Stomping motion

want to learn more about mobility xP?

Download key information about Mobility XP below

Instructions for Use

Current Research

Evaluating the feasibility and preliminary efficacy of a VR program for phantom limb pain

  • Evaluating the feasibility and preliminary efficacy of a VR program for phantom limb painThe aim of this research is to study and evaluate the feasibility and preliminary efficacy of game-based virtual reality interventions for the easing and management of phantom limb pain. Through virtual reality training, people living with limb loss can visualise their lower body with different avatars, including different types of prosthesis, engage in activities that encourage leg movement and challenge themself through different games and challenges.

    Project in collaboration with the University of South Australia, the University of Melbourne, and APC Prosthetics.